


Theย Amiga CD32ย ( stylized asย Amiga CD32ย ) is aย home video game consoleย developed byย Commodoreย as part of theย Amigaย line, as well as the final hardware to be developed by the company. Released in September 1993 inย Europe,ย Australia,ย Canada, it was marketed as the โfirstโ 32-bit games console and is essentially aย keyboard-lessย Amiga 1200ย personal computerย without theย I/O ports, but with the addition of aย CD-ROMย drive in place ofย floppyย and a modifiedย Advanced Graphics Architectureย chipset for improved graphical performance.
Unlike Commodoreโsย CDTVย released two years prior, the CD32 was designed specifically as a games machine. The majority of CD32 game software were ports of existing Amiga 1200 orย Amiga 500ย titles, and many did not take advantage of CD capabilities likeย CD musicย orย full-motion video. While it had sold middingly in European markets, the console was withdrawn from sale after only a short time as Commodore filed for bankruptcy in April 1994.
Amiga CD32 console with controller | |
| Also known as | ย ย Spellbound (codename) |
|---|---|
| Manufacturer | ย ย ย Commodore International |
| Product family | ย ย ย Amiga |
| Type | ย ย ย Home video game console Gaming computer |
| Generation | ย ย ย Fifth generation era |
| Release date | ย ย Septemberย 17,ย 1993 |
| Lifespan | ย ย 1993โ1994 |
| Discontinued | ย ย Aprilย 29,ย 1994 |
| Units sold | ย ย Approximatelyย 25,000ย in Germany andย 100,000ย in Europe. |
| Media | ย ย ย CD-ROM |
| Operating system | ย ย ย AmigaOS 3.1 |
| CPU | ย ย ย Motorola 68EC020ย @ 14.18 MHz (PAL), 14.32 MHz (NTSC) |
| Memory | ย ย 2ย MBย Chip RAM |
| Storage | ย ย 1ย KBย EEPROM |
| Display |
320ร200 to 1280ร400 (NTSC), 320ร256 to 1280ร512 (PAL); |
| Graphics | ย ย ย AGA,ย Akiko |
| Sound |
|
| Controller input | ย ย ย Gamepad,ย mouse |
| Backward compatibility | ย ย ย Commodore CDTV |
| Predecessor | ย ย ย Commodore CDTV |
History
Codenamedย โSpellboundโ, Commodore first announced the Amiga CD32 at theย Science Museumย inย Londonย on July 16, 1993 amid great fanfare from the British media. Despite the healthy popularity ofย Amigaย in Europe as of 1992, Commodoreโs financial situation was dire, and the Amiga CD32 was the important product to turn around its fortunes. In the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in Britain, exceeding sales of theย Mega-CD. Ultimately during the brief Amiga CD32 presence in the market, approximately 25,000 units were sold in Germany, and aroundย 100,000 unitsย were sold in Europe.
Commodore demonstrated the system at theย World of Commodore Amigaย show inย Pasadenaย in September 1993, promising to sell the console in some American cities by Christmas with wider distribution in January 1994 forย US$399ย (equivalent to $841.57 in 2023).ย Computer Gaming Worldย reported in November 1993 that โa significant amount of software will be available immediatelyโ for the console, based on theย Amiga 1200. The CD32 was released in Canada and Australia, and Commodore stated that the console would launch in the United States in either late February or early March 1994, at the price of $399 with twoย pack-in games,ย Pinball Fantasiesย andย Sleepwalker, and six separately sold launch games. However, a deadline was reached for Commodore to payย 10 million USDย in patent royalty toย Cad Trackย (U.S. patent 4,197,590) for its use of its XOR patent. A federal judge ordered an injunction against Commodore preventing it from importing anything into the United States. Commodore had built up CD32 inventory in itsย Philippineย manufacturing facility for the United States launch, but, being unable to sell the consoles, they remained in the Philippines until the debts owed to the owners of the facility were settled. Commodore declaredย bankruptcyย shortly afterward, and the CD32 was never officially sold in the United States. However, imported models came over the border from Canada, and many stores in the United States (primarily mail-order stores) imported units for domestic sale. During the long bankruptcy proceedings,ย Commodore UKย also provided some hardware components and software for the American market, including production of theย MPEGย Video Module, which was not officially released by Commodore International.
Ultimately, Commodore was not able to meet demand for new units because of component supply problems. Sales of the CD32 inย Europeย were not enough to save Commodore, and the bankruptcy of Commodore International in April 1994 caused the CD32 to be discontinued only eight months after its debut.
Hardware

The CD32 was marketed on its box as โThe Worldโs First 32-bit CD Games Consoleโ. Although it is the first such machine released in Europe and North America, it was beaten to market by seven months by theย FM Towns Marty, a console released exclusively inย Japan. However, the CD32โsย 68EC020ย processor has a 32-bit data bus both internally and externally, but theย 386SXย in the FM Towns Marty has a 16-bit data bus externally. However, because the CD32 shipped with 2MB of RAM shared between the chipset and the CPU, this means the CPU is bottlenecked when accessing memory, similar to an Amiga 1200 operating without 32-bit โfastโ (CPU dedicated) RAM.
Accessories
Commodoreโsย MPEGย decompression module for the CD32 provides support for playingย Video CDย andย CD+Gย releases, attaching to the rear of the console and augmenting it with an MPEG decoder chipset fromย C-Cubeย together withย 1.5 MBย of video RAM. The unit, demonstrated at the 1994ย CeBITย show, was priced at around ยฃ200.
The CD32 can be enhanced using these devices:
ProModule, Paravision SX-1, DCE SX-32 (which optionally includesย 68030ย CPU) and Terrible Fireโs TF328 and TF330 (which add 2.5โณ IDE, keyboard connector and 8Mb/64mb of Fastmem).

Those devices extend the capabilities of the Amiga CD32, allowing it to utilize hardware such as an external 3.5โณ floppy disk drive,ย hard diskย andย IBM PC keyboardย (a CD32-branded keyboard was officially released however, which used the AUX port on the left of the machine). An Amiga CD32 can be turned into aย de factoย Amiga 1200 via the addition of third-party packages. The SX-1 appears to have been designed around Commodoreโs mechanical specs and not the actual production units โ it did not fit very well and requires an internal โmodificationโ to equip it properly. Consequently, the SX-1 can be jarred loose if the console is not handled gently. The upgraded SX-32 expansion pack (which included a 68030ย 25 MHzย processor) solves these problems.
Not wishing to repeat its earlier mistake of offering a way to turn a CD32 into an enhanced A1200 as it did with the A500-based CDTV,[citation needed]ย Commodore itself made no hardware available for that purpose. One of its last hardware designs, however, was an externalย CD-ROMย drive for the A1200 that featured the CD32โs Akiko chip, thus turning any A1200 into a CD32-compatible system. The only currently known surviving prototype of the CD1200 drive resides at theย Retro Computer Museumย in Leicester.
In addition to its own special controllers, the Amiga CD32 is compatible with most controllers designed for theย Atari joystick portย from the 1980s and 1990s, as well as Amigaย miceย and paddles.
CDsย created for the CD32 conform toย ISO 9660ย level2 mode1, although theย Rock Ridgeย andย Jolietย extensions are not compatible.
Software
If the system is turned on without a CD, a splash screen with scrolling colors will appear and a tune will play. After this tune ends, the user can press the blue button on the game pad to enter a language selection menu. The user can also press the red button to access a menu where they can view the contents of the internal Flash ROM. Unlike most game consoles, this menu does not allow the user to delete items. Instead, the system will automatically overwrite the oldest entries when the memory runs out. The menu does, however, allow the user to โlockโ files to prevent overwriting.
The CD32 launch bundle includes two games:ย Diggers, a new game fromย Millennium Interactive, andย Oscarย fromย Flair Software. A later pack includes the one-on-one fighting gameย Dangerous Streets, a move by Commodore that was met with derision by the press. Many reviewers had givenย Dangerous Streetsย terrible scores (ย Amiga Powerย rating it just 3% ) and were surprised that with a slew of powerful rival consoles about to hit the market, Commodore would choose to show off the abilities of its machine with a poor game.
The CD32 is capable of running most of the releases for the Amigaย CDTVย multimedia device, but differences in CPU speed and Kickstart version prevent some of the earlier CDTV releases from running. Most of the games released for the CD32 are simplyย portsย of games that were already available for Amiga computers. One benefit of this is that, when appropriate, many games retain the ability to use an Amiga mouse (in port 2) or Amiga keyboard (plugged into the AUX port).
Like all later Amiga computers, the CD32 has a hidden boot menu that can be accessed by plugging an Amiga mouse into port 2 and holding both buttons down while turning the system on. Most of the options in this menu are not useful on a CD32, but from this menu the user can choose to boot in eitherย NTSCย orย PALย mode. This is important, as there are some games that will not work if the system is in the wrong mode, and most games donโt advertise what video mode they were developed for. Despite the naming, the menu really only allows a choice ofย 60 Hzย orย 50 Hzย video output; a PAL system booted in NTSC mode will still output a video signal using PAL color encoding, which will usually result in a black-and-white picture when connected to an NTSC television.
Specifications

| Attribute | Specification |
|---|---|
| Processor | Motorola 68EC020ย atย 14.32 MHzย (NTSC) orย 14.18 MHzย (PAL) |
| RAM | 2ย MBย Amiga Chip RAM |
| ROM | 1 MBย Kickstartย ROM with CD32 firmware |
| Chipset | Advanced Graphics Architectureย (AGA) Additionalย Akikoย chip (CD-ROMย controller and performsย chunkyย toย planarย graphics conversion) |
| Video | 24-bit color palette (16.8 million colors) Up to 256 on-screen colours in indexed mode Resolutions from:
|
| Audio | 4 ร 8-bitย PCMย channels (2ย stereoย channels) 28ย kHz maximumย DMAย sampling rate |
| Removable storage | Double-speed (300ย KB/s)ย CD-ROMย drive (proprietaryย MKEย controller) |
| Input/Output ports | Front:
Left: Back:
|
| Expansion slots | 182-pin expansion socket for officialย MPEGย decoder cartridge or third party devices such as the SX-1 and SX32 expansion packs |
| Operating system | AmigaOS 3.1ย (Kickstart 3.1 and CD32 firmware) |
Reception
Computer Gaming Worldย magazine in January 1994 stated that โin spiteย of Commodoreโs earlier efforts to disguise the factโthe Amiga is a great gaming platformโ, but wondered if the company could successfully market the console in the US; โTheย CDTVย fiasco certainly isnโt reassuring. Will there be enough U.S. developers to make the investment worthwhile?โ
Several magazines were launched that were dedicated to the CD32. In particular,ย Paragon Publishingย releasedย Amiga CD32 Gamer, which lasted 21 issues until February 1996.
Deployments
In 1993, 109 CD32 units were installed to run the interactive exhibits at theย London Transport Museum,ย Covent Garden. They provided information, animations, pictures, sound, and text available in several languages, and a London Underground simulator. The systems were produced by theย Odiham,ย Hampshire-based company Index Information, using their CD32x interface units.
In 1995, an Italian company named CD Express used the CD32 as a basis for an arcade machine called CUBO CD32. Inside these machines, stock CD32s were hooked up to an external circuit board which essentially acted as a converter to route all the input and output into a standardย JAMMAย connector for use in an arcade cabinet. The software was provided on CD-ROM. Nine games are known to exist, all of which are original games created by CD Express.
In the mid to late 1990s, some vehicle registries in Canada used CD32 systems for interactive multimedia testing for drivers license applications.
In the late 1990s to early 2000s, slot machine manufacturer StarGames used a stripped down CD32 motherboard in many of its slot machines. Machines confirmed to be operating on CD32 hardware areย Hawaiian Delight,ย Leprechaun Luck, andย Mister Magic.
From 1994 to 1997,ย Sylvan Learning Systemsย used CD32 systems in its Wall Street Institute learning centers. Main features include software with voice tone recognition and interactive activities very focused on listening. Those consoles have a floppy disk drive unit attached, with a clock unit, for saving studentsโ progress and sharing them with teachers. Data was stored in a central database and the system offered an advanced multimedia environment with statistics. It was replaced with PC systems after some years of intensive use and a very strong stock of spare consoles and pieces.
In 1995, Taurus Ventures Inc inย Burnaby, BCย developed the VanCity Direct TV system based on the CD32 for theย VanCity Credit Union. It features a custom modem, also designed by TVi.


