Shadow Dancer 1989 video game

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Shadow Dancerย is aย side-scrollingย hack-and-slashย action gameย produced byย Segaย and originally released as anย arcade gameย in 1989. It is the second and the final arcade game in theย Shinobiย series, following the originalย Shinobiย itself. The player controls a ninja aided by an attack dog, who is fighting to save the city from a terrorist organization.

Shadow Dancerย was the first game developed for theย Sega System 18ย arcade board hardware, and its generally well-received home versions were released for severalย home computerย systems and theย Master Systemย console in 1991 and 1992 respectively. A loose adaptation titledย Shadow Dancer: The Secret of Shinobiย was released exclusively for theย Mega Drive/Genesisย in 1990.

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Shadow Dancer

Arcade flyer
Developer(s)Sega
Imagesย (computers)
Publisher(s)
Director(s)Motoshige Hokoyama
SeriesShinobi
Platform(s)Arcade,ย Amiga,ย Atari ST,ย Amstrad CPC,ย Commodore 64,ย Master System,ย ZX Spectrum
Release

Arcade

  • NA:ย May 1989
  • JP:ย September 14, 1989
  • WW:ย November 1989
Genre(s)Hack-and-slash
Platform
Mode(s)Single-playerย orย two-playerย (alternating turns)
Arcade systemSega System 18

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Gameplay

The play mechanics ofย Shadow Dancerย are similar to these of the arcade version of the originalย Shinobi. The controls and almost all of the player’s moves from the originalย Shinobiย are present here as well.

The biggest change is the addition of a canine companion that follows the protagonist around. When the dog barks towards an enemy, the player can sic the dog on the enemy by pressing the attack button while crouching, allowing the player an opportunity to attack the enemy while it is being bitten by the dog. However, if the player takes too long to attack the bitten enemy or the enemy has a strong defense, then the dog will be hurt and turn into a harmless pup. The dog will then remain in pup form until the player acquires the next time bomb or finishes the stage.

The player’s weapons consists of an unlimited supply ofย shurikenย and a sword which is used when adjacent to an enemy. When the player collects half of the time bombs in each stage, stronger weapons are granted until the player finishes the stage or loses a life. The player can also use one of three random ninja magic (ninpo) techniques that will clear the entire screen of enemies. Normally, these techniques can only be used once per stage, but if the player continues the game by inserting more coins and pressing START, the protagonist restarts the stage with two units instead of one. Bonus points are awarded if the player completes the game without using shuriken or ninja magic.

There are four different missions, consisting of three stages for the first mission and four stages each for the remaining three. In the first few stages of each mission, the player must collect a certain amount of time bombs scattered throughout the stage in order to proceed to the goal. The final stage in each mission is a confrontation between him and one of fourย bosses: an armoured giant throwing energy balls, a weaponized tank engine, a woman armed with a shield/weapon device, and a female ninja using magic and aย naginataย (the dog does not appear during boss battles).

Between each mission, there is a bonus stageย minigameย seen from the character’s perspective as he tosses shuriken at enemy ninjas dropping down from a building. The player is awarded an extra life after successfully completing the minigame.

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Plot

The young ninja battles together with his faithful pet dog. In the center of the city, a group of terrorists are committing every imaginable atrocity known to man, including the planting of time bombs throughout the metropolis. Our youthful hero and his canine companion courageously set out to gather all the explosives placed by the evil gang and annihilate the syndicate that manipulates them.

The protagonist is never actually named in the original arcade version, although the various home versions gives him differing identities. The manual and packaging description for the Master System version identifies him as Takashi, although the attract sequence in this same version contradicts this by naming himย Fuma. The manual for the home computer versions produced byย U.S. Gold, claims that he isย Joe Musashiย himself, with one print ad for the game referencing Kato and Sauros (who were characters from the Genesis version).

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Release

Following its debut as an arcade game in 1989,ย Shadow Dancerย was released on various home computer formats in Europe in 1991. Versions released for theย Amiga,ย Atari ST,ย Commodore 64,ย Amstrad CPC, andย ZX Spectrumย were published byย U.S. Goldย and developed by Images. Some of these versions were re-released as budget titles byย Kixxย in 1993.

Theย Master Systemย port was released in 1992 exclusively in Europe and Brazil. Although this version bears the titleย Shadow Dancer: The Secret of Shinobiย on the packaging (like the Mega Drive version released in the same year as those aforementioned regions), it is actually based on the arcade version and is simply titledย Shadow Dancerย in-game. Most of the content from the arcade version was cut and the play mechanics were modified a bit. Missions now consists of a single side-scrolling stage and a boss encounter. The player’s canine companion no longer follows them around, but can still be summoned to kill certain enemies from a distance. Collecting time bombs is now an optional task that the player can conduct while on their way to the goal. When the player gathers all five time bombs in each mission, they will gain an attack power-up for the next boss battle. This version also features bonus stage minigames after completing each mission. While the minigame played after the first and third missions is the same as in the arcade version, the one after the second mission is new: it requires the player to throw shurikens at enemies while both them and the protagonist are in free fall between skyscrapers, and, unlike the other minigame, is played in a third-person perspective.

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Reception

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In Japan,ย Game Machineย listed it on their January 1, 1990 issue as being the fourth most-successful table arcade unit of the month.

Shadow Dancerย was well-received by critics upon its release in arcades. Sean Kelly ofย Zeroย magazine said it was “a pretty impressive” ninja game with “a massive dog/wolf animal thingy that turns into a puppy every time it gets a good kicking” and that, despite being derivative of earlier ninja games (such asย Shinobiย andย Dragon Ninja), it was “good fun” to play.ย GameProย praised the arcade game as “a slick-looking ninja quest with excellent 3-D backgrounds, jumpin’ animation, and top-notch audio.”

The home conversions were also well-received.ย Commodore Formatย awarded this “wondefully playable”, “highly polished and challenging game that no one can really afford to miss” a score of 89% upon its Commodore 64 release, and the same score for its 1993 re-release, whileย Zzap!64ย gave it 83%.ย Your Sinclairย described the ZX Spectrum as an “impressive arcade conversion” and “pretty blimming marvellous” andย CRASHย called it “is a good scrolly beat-’em-up with arcade adventure overtones” that is “fast, tough and, above all, playable”.ย Amiga Actionย awarded the Amiga version ofย Shadow Dancerย a review score of 84% and ranked it as the 19th best action game on the system.ย RAZEย gave the Amiga version ofย Shadow Dancerย a score of 89%.

The Oneย gave the Amiga version ofย Shadow Dancerย an overall score of 80%, beginning their review by stating that “if first impressions were anything to go by, thenย Shadow Dancerย would score very highly indeed … Unfortunately first impressions don’t rate very highly and the early promise soon fades”.ย The Oneย criticised the “annoying” lack of checkpoints in levels, and expresses that foreground sprites blend in with the game’s backgrounds, “thus making the action a touch confusing”.ย The Oneย praisedย Shadow Dancer’sย graphics, calling its backgrounds “noteworthy” and noting the game’s large sprites as “reminiscent” of the arcade original, furthermore callingย Shadow Dancerย “deep” and “colourful”.ย The Oneย also praised the dog companion feature, stating that it “adds a novel strategic twist” toย Shadow Dancer’sย gameplay.

On the other hand,ย Retro Gamerย in 2010 declared it inferior to the Sega Mega Drive’s 1990 releaseย Shadow Dancer: The Secret of Shinobi, “let down by surprisingly stodgy controls, uninspired level design, and a really frustrating difficulty level”. In contrast,ย Computer and Video Gamesย considered the originalย Shadow Dancerย arcade game to be superior to the Sega Mega Drive gameย Shadow Dancer: The Secret of Shinobi. The game sold around 300,000 copies.

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